Senior Systems and Monetization Designer - Vampirio

Outfit7 · Limassol, Cyprus
Location
Limassol, Cyprus
Work mode
Remote
Type
Full-time
Seniority
Senior
Salary
Not stated
Department
Cell
Languages
EN
Posted
21 Oct 2026

Verified open 21 Oct 2026 · Source: Company careers page

About the role

In this role you will

  • Map the whole economy into one working model: currencies, sources, sinks, power and pacing.
  • Configure and maintain the economy model, and simulate every change before it ships.
  • Make progression felt and paced: tie difficulty, hero power and gear into one power budget, so that every upgrade matters and there is always a next goal.
  • Design and balance interlocking systems: hero and gear progression, currencies, sources and sinks, gacha, passes and live-operation economies.
  • Work on the monetization structure and make it systematic: in-app purchase offers, price ladders, passes, rewarded ads and segmentation.
  • Turn product questions into testable hypotheses, and validate them with data and A/B tests.
  • Support gameplay and economy prototypes, including models for new game ideas.
  • Write specs that engineers can build from, and follow them through release.

What we’re looking for

  • Strong economy modelling: sources and sinks, pacing and power curves. You are fluent in spreadsheets and comfortable simulating in code.
  • Data with agents: you pull and analyze BigQuery data through AI agents, and you validate every number — cross-checks against known totals, sample rows, reconciliation. Nothing reaches a decision unverified.
  • AI as normal practice: you have high-level, hands-on experience with agentic tools (for example Claude Code, Cursor, Codex). You use them to build economy simulations, prototypes and analyses, and you know where they fail.
  • Monetization craft: in-app purchase offers, price ladders, passes, rewarded ads and segmentation.
  • Hypothesis-driven: you support decisions with data.
  • Clear English, and specs that engineers can build from.

Your experience

  • 6+ years in free-to-play mobile game design. You were responsible for interlocking systems in a live game — for example progression, heroes or gear, gacha, passes, or a LiveOps economy — and you can describe the results.
  • A background in RPG, strategy, hybrid-casual or mid-core game will be a plus.
  • Experience with the Unity Editor will be a plus.

What we offer

  • Employment relationship with a legal entity within Outfit7 Group for an indefinite period of time, with a six-month probationary period.
  • Diverse work with exciting daily challenges, working as part of a team in a fun, relaxed environment.
  • Participation in attractive projects.
  • Development opportunities through training, seminars, and conferences.
  • Choice of sport, fitness, educational, and entertainment activities outside of work.
  • Healthy meals in the office.
  • Flexible working hours.
  • 24 days of paid vacation.
  • Participation in a discretionary bonus plan.
  • Christmas bonus (subject to internal policies).
  • We are open to exploring remote work possibilities, subject to the specifics of the candidate's location and preferences.

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