Medior Technical Animator (Implementation)

Bohemia Interactive · Prague, Brno, Czechia
Location
Prague, Brno, Czechia
Work mode
On-site
Seniority
Mid-level
Salary
Not stated
Department
Art & Animation
Posted
21 Oct 2026

Verified open 21 Oct 2026 · Source: Company careers page

About the role

Technical Animator (Implementation)

Arma 4 • Art & Animation • Prague / Brno, CZ

positionDetail.applyForThisPosition

MEDIOR

TECHNICAL ANIMATOR (IMPLEMENTATION)

Arma 4

Art & Animation

Prague / Brno, Czech Republic

Bohemia Interactive, the leading independent game development company in the Czech Republic, with over 25 years in the industry, is looking for two Technical Animators focused on implementation for Arma 4.

positionDetail.applyForThisPosition

TECHNICAL ANIMATOR (IMPLEMENTATION)

TECHNICAL ANIMATOR (IMPLEMENTATION)

Are you an animator with technical expertise in implementing animations into a game engine? Join the Bohemia Interactive team in Prague (preferred), or Brno if that suits you better. As a Technical Animator focused on implementation, you'll be responsible for creating realistic character animations and seamlessly integrating them into the game engine to bring our characters to life.

Responsibilities:

  • Implement character animations into the game engine

  • Create high-quality first-person and third-person character animations

  • Collaborate with programmers and game designers to deliver realistic and responsive character movement

  • Work closely with our in-house Motion Capture team and process mocap data

  • Contribute to the development of authentic and immersive character animation systems

  • Continuously improve animation workflows and learn new tools and techniques

Requirements:

  • Showreel showcasing your work

  • Experience using and creating animation state machines in a game engine (Unreal, Unity, CryEngine)

  • Minimum 2 years of experience in 3D animation for games

  • Ability to demonstrate strong character and creature animation skills

  • Good understanding of animation principles

  • Ability to regularly report your work progress to the Lead Animator

  • Willingness and ability to learn new techniques

  • Strong problem-solving skills

  • Strong communication skills

We offer:

  • A friendly team of people who are enthusiastic about games

  • Possibilities for skill development and growth

  • All our games for free

  • 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution

positionDetail.project

ARMA 4

Become an architect of next-generation military simulation. Arma 4 represents the pinnacle of our 25-year journey and an ambitious leap forward, powered by our proprietary Enfusion engine. Join us in developing the most complex military sandbox yet, merging unparalleled realism, massive scale, and cutting-edge technology. We are looking for visionaries to help us build a platform that will define the tactical shooter genre for the next decade.

positionDetail.openPositions

positionDetail.location

whereWeWork.allStudios

PRAGUECZECH REPUBLIC

In Prague, our capital city, in the Smíchov area, there are several branches where DayZ is being developed, as well as Arma and Cosmo Tales, and of course our proprietary Enfusion Engine technology. All supporting departments, such as Publishing, Marketing, Operations and QA, are also based here.

positionDetail.openPositions

BRNOCZECH REPUBLIC

In the unofficial capital of video games in the Czech Republic, Bohemia Interactive has a branch near the main train station, and just like at other branches, Arma is being developed here, as well as Vigor.

positionDetail.openPositions

More jobs at Bohemia Interactive