Dynamics, System Identification & Estimation Engineer - PLA (human)
- Location
- Riederich, Metzingen, Germany
- Work mode
- On-site
- Type
- Full-time
- Seniority
- Mid-level
- Salary
- Not stated
- Department
- Software Engineering
- Posted
- 1 Jun 2026
Verified open 19 Oct 2026 · Source: Ashby
About the role
Your Mission & Challenges
Dynamic model accuracy ownership: defining model fidelity metrics and owning the gap between simulation behaviour and real-hardware behaviour across dynamic motion and contact-rich interactions
System identification on 4NE1 hardware: motor constants, joint friction, transmission dynamics — excitation trajectory design, regressor fitting, observability analysis, iterative refinement against hardware data
Simulation model authoring and maintenance: MuJoCo and Isaac Sim models that match real-world behaviour under dynamic loading and contact; contact model parameterisation, actuator model calibration
Real-time state estimation: floating-base EKF/UKF implementation and tuning for pelvis pose, velocity, and foot contact state at RT loop rates; feeds downstream controllers and loco-manipulation policy inputs
Sim-to-real pipeline: parameter estimation loops, hardware-data-driven calibration, validation against motion capture or external reference systems — the continuous feedback loop between hardware campaigns and updated sim models
Failure mode ownership: debugging model-accuracy-driven failures — control instability from inaccurate dynamics, estimation drift or bias causing divergence, incorrect contact/force estimation leading to instability in dynamic interactions
Cross-team interface: supplying updated Pinocchio model parameters to the WBC and State Estimation Engineers in Core Robot Software; aligning on excitation trajectory designs with the Locomotion and RL/Control Engineers
What we can look forward to
MSc or PhD in Robotics, Mechanical Engineering, Electrical Engineering, or a related field with a strong foundation in dynamics, estimation, and control
4+ years of experience developing state estimation or system identification solutions for real-time robotic systems — on real hardware, not simulation-only
System identification on physical robotic systems: excitation trajectory design, least-squares or maximum-likelihood regressor fitting, actuator and transmission parameter identification
State estimation implementation: EKF or UKF for floating-base pose, velocity, and contact state on a legged or mobile robot platform
Rigid body dynamics depth: contact modelling, actuator behaviour, and how model inaccuracies propagate to control instability — not just theoretical familiarity
Experience supporting control systems (MPC, WBC) or learned policies (RL) through hardware deployment — understanding how model quality gates policy transfer
C++ for production RT systems; Python for analysis, tooling, and calibration pipelines
Nice to Have
Humanoid or legged robot hands-on experience — 4NE1 is a full-size humanoid; bipedal dynamics and contact complexity are directly relevant
Differentiable simulators for gradient-based system identification (Brax, DiffTaichi, or comparable)
Sim-to-real transfer methodology: domain randomisation, adaptive calibration, residual physics modelling
Pinocchio for rigid-body model computation and parameter sensitivity analysis
MuJoCo model authoring: MJCF contact parameters, actuator models, tendon dynamics
Factor graph-based estimation (GTSAM, iSAM2) for tightly-coupled IMU + kinematics fusion
Publications or open-source contributions in legged robot dynamics, system identification, or sim-to-real transfer
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