Senior Sound Designer
- Location
- Kraków, Poland
- Work mode
- Hybrid
- Seniority
- Senior
- Salary
- Not stated
- Languages
- EN
- Posted
- 8 Sep 2026
Verified open 21 Oct 2026 · Source: Traffit
About the role
Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart?
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Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
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Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
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Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
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Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
Senior Sound Designer
Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
Within this role you will:
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Create AAA quality, original SFX using a range of sound design methods and techniques,
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Record, implement and test sounds in game,
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Mix the game and help maintain artistic vision across project,
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Design and develop audio systems,
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Work closely with our talented Audio Team,
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Collaborate across departments to deliver the best audio experience.
Job requirements
Feel free to apply if you have:
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5+ years of relevant industry experience,
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Outstanding sound design skills shown trough game credits and portfolio,
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Participation in the full development cycle for at least one shipped AA+ title with significant contribution to the project,
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Proficiency in Nuendo,
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Expertise in using Audiokinetic Wwise middleware,
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Excellent knowledge of UE blueprints and in engine audio implementation,
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Strong experience in studio and field recording,
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Attention to details, independence, problem-solving skills and willingness to learn,
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Fluent level of English.
It would be also nice to have:
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Degree in Audio or Sound Design,
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Musical education.
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